Currently the vast majority (total) of Hughes Industries income comes from consulting on software projects. These projects have recently focused on the design and build of cloud based systems.
However, research and development efforts have been focused on the production
and distribution of electronic media. Audio in particular. I'm interested in the creation and distribution of sound on the web.
In the coming weeks, an aim is to begin highlighting the results of this R&D work and to offer products and services related (but not limited) to audio and the web. This will include creating and distributing sounds, creating audio experiences in software and offering services that help others do the same.
Starting with the smallest possible unit, Hughes Industries will be giving away custom made sounds. Most of the posts here will include a wav file. Free to do with as you wish. There will be a spectrum of sounds (from field recorded crunch to synthesized donks) clean and simple for use in music, games, ring tones, whatever... As always: this is a working plan, it will change as it progresses.
To prove the point, here is another kick drum:
- Rave Culture
- Street/Skate Culture
- Creativity with Web Technologies
Hughes Industries Ltd is a business, a corporate entity, an artificial person.
I often took the primary goal of a company as the need to make a profit. If it's a person Hughes Industries will die if it doesn't make money. Money being a bit like food or oxygen.
Food and oxygen are essential to a human life but don't feel like the _whole_ point of it. The "point" of life seems to be subjective.
As the director of a company I can decide Hughes Industries' "point". I want it to stay alive and pay me a wage but more than that I want it to be fun. If Hughes Industries is "fun" then I'll have a good time being part of it. Others might too.
In regular employment I struggled to find an employer that really is "fun". A lot seems to depend on your definition. It's a subjective term but I also got the feeling that most of it was "enforced fun" and that you really have to lie to yourself a little bit about what you do for "fun".
I've worked with people who are genuinely hyped on their work, they are having fun. I wished that I was too. So Hughes Industries is a chance to create an environment/context and a definition for a specific flavour of fun.
It centres around some basic principles:
That's a working list, future posts aim to refine and expand on these ideas.